A downloadable game for Windows

Buy Now$11.99 USD or more


A wandering miner named Axel is destined to restore the Sacred Gems that maintain the world's life energy, or else it will become a land of nothingness under the rule of Tourmaline. Restore the Sacred Gems across 8 different areas while jumping, dashing, and mining your way through obstacles and enemies.

Along with your partner Bixie, you will meet various characters and help restore the Sacred Gems in each area. Use your trusty pickaxe or well timed jumps to defeat Tourmaline's henchmen and the negative creatures at his disposal.


Keyboard

Move: Arrow Keys
Run/Attack: Z
Jump: Space
Spin Jump: X
Dash: Left/Right + C

Controller

Move: Analog stick/D-pad
Run/Attack: X/Y
Jump: A
Spin Jump: B
Dash: Left/Right + Y

Made with Pixel Game Maker MV.

You may need the VCRedist Visual Studio C++ runtimes required to run games built on PGMMV: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-al...

Updated 2 days ago
StatusIn development
PlatformsWindows
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorJetrosoft
GenrePlatformer, Action
Tags2D, Casual, Colorful, pgmmv, Pixel Art, Retro, Side Scroller, Singleplayer
ContentNo generative AI was used

Purchase

Buy Now$11.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $11.99 USD. You will get access to the following files:

Gem Venture.zip 114 MB

Download demo

Download
Gem Venture Demo (Old).zip 102 MB

Development log

Comments

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Can't wait till June 11th for the full game!

Yeah I can't wait either, it'll be nice to finally release my game!

Hope it helps!

I tried running it. It doesn't work as it keeps saying that the Dll file is missing. 

Tried the steam version but that doesn't work too. If you can fix it I would gladly showcase this on my YT channel

Sorry about the issue, maybe installing the C++ redistributables for Visual Studio 2013 would work?

I'll try that.

This was very fun so far, love the pixel art, and the controls were tight! 

I was wondering if you would be interested in perhaps bringing an original composer on board? I have been looking for work, and here's my small portfolio: https://soundcloud.com/paros-portfolio

I'm glad you liked the demo! I think I'm fine on the music for now, but I'll keep you in mind if I need any extra music, you have some cool tracks!

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Thanks! I'm sorry that only 2 levels worked for you, I'm still working on optimization so I might have a new demo out later on. 

It's cool that you would like to contribute to my game! The only things I need help with is better music for some of the levels, maybe some extra enemy designs, but I'm almost finished with most of the game. I'm doing the best I can to make a game like SPM, but it's not going to surpass it or anything since I can only do so much.

I'm also thinking of making some kind of sequel that's less of a precision platformer with more creative worlds, not sure yet though. If you have any areas you would like to help with let me know :)

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Oh cool! I think your style of music would fit in a title screen/end of level theme, and maybe some other level themes? I can do SFX just not music lol.

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Sure! My email is jetrosoftgames@gmail.com and my discord tag is Jetro#2300, whichever one is easier for you I guess.

Hey, can you tell me how to contact you? It seems that your Twitter is off.

I recently changed my Twitter username and forgot to update it here, should be good now.

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good 2d dev